![]() sf2 directory set to /home/spekular/Documents/lmms/samples/soundfonts.sf2 directory set to C:\Users\Spekular\Desktop.File browser opens to C:\Program Files\LMMS.sf2 directory set to C\Users\Spekular\lmms\samples\sf2.Windows, 1.2.0-RC8, no default soundfont: Only now there would be generated more traffic, and it would only happens once, for each user.ĭoes a royalty free generalGS exists? Minor point, but a point. Then this particular user would make an additional dl. You do not have a defined Soundfont installed!ĭo you want LMMS to find a Soundfont, and install it for you? However MIDI-Flies needs a soundfont to create the instruments! If the user do not have a defined "Default-soundfont", LMMS would respond with a message like. However, it could be a solution, that LMMS makes a check in Settings, when a MIDI-file is being loaded. Imo there should not be bundled SFs (nor GIGAfonts) with LMMS. GeneralUserGS (31MB) covers SF needs of programs like Anvil, but even that would bloat a LMMS dl to double size! Imo it would be insanity to bloat LMMS to 4-500 MB 'titanic' download! That would be fixed by tresf suggestion of including a SF in LMMS! However -witch one? Importing a MIDI-file without having a defined 'Default-SF' creates a silent and apparently flawed project.Imo SFs are connected to issues, that plaque new users: Currently on 1.2.0-rc6, but have been like that forever) (A little side track, this may be a bug just for me: If the original sf2 was a different one than the default, let's say SGM got replaced by Fluid, the track does not produce sound until I go into the instrument bank and re-select the instrument. And do this for each unique soundfont path. Do you want so select a new path for the soundfont?". "There are 33 tracks with a missing sound font '/home/denny/sgm_v1.sf2'. Instead of having to change the soundfont for each of the tracks, it would be nice if LMMS could interactively search and replace the missing fonts. I have the same soundfont, but in another place. Second, let's say the original author had his soundfont in some a weird absolute path. We don't do that with missing sound samples, right? Simply opening and saving a project shouldn't break it if some paths are missing. Saving it will save the "broken" version.įirst of all the broken paths should be left alone. Look at it as a compromise solution.Ĭurrently: When opening a project that contains references to a SF2 that doesn't exist, the invalid paths are replaced by the default soundfont path. This is not to be confused with storing samples relative to project files, which is outlined in #2982. If you can point me to a regression that occured between 1.1.0 and 1.2.0, I'll consider writing a patch for this, but at a glance it appears the bug was adding this location to the UI to begin with. I'm sure there will be a few people asking to have their SF2 directory outside their samples directory, but still relocatable, but it's simply not something we support. ![]() What seems to be the missing puzzle piece here is that we added an option for a "SF2 DIRECTORY" folder, but we ignore it. Soundfonts were decided to be stored inside samples/sf2, discussed in #1807 and implemented in #1908 and then renamed to samples/soundfonts in #3895. Unfortunately the software doesn't really make use of either of these when calculating relative paths, and I'm not sure we ever will, but I feel this is a bug. There's a path called "DEFAULT SOUNDFONT FILE".There are two named settings that pertain to soundfonts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |